It’s sad that toxic game culture is so prevalent cuz like. As someone who has ended up in random matches with kids before, I can attest to how fucking easy it is to reverse and un-teach shitty attitudes in kids.
Example: I downloaded Friday the 13th because it’s free on psn. I dunno how to play, so I just enter quick play and I’m matched with 3-4 kids on mic. Immediately on mic they’re shitty and disparaging to each other. They laugh at each others deaths, they actively work against team mates and self sabotage, they call each other “fags”, etc. From the sounds of the voices they cannot be older than 13-14.
I put on my mic and just decide I ain’t havin it. I am nice. I thank them for barricading doors or leaving me items. When they break free from Jason’s grasp I say “good job!” or I try to help them. One kid survived for most of the match by himself. When he dies, I tell him he did a fantastic job.
The mood shift is practically INSTANT. These kids almost immediately stop being dick heads. They start encouraging each other and being kind. After the match all of them try to friend request me. Which should tell you a couple of things:
A) kids want to be kind, and they want to have a nice time playing games. But encounters with adults like me or so rare that they’ve trained themselves to instantly put on a toxic, shitty, defensive veneer when encountering any new person online. It’s literally just THAT EASY to not groom a horrible gaming community, it’s just that NO ONE does it.
B) the speed of which they all tried to friend me was cute, but paints for me such a sad picture? Like these kids are SO desperate to find people to play with who aren’t crappy jerks. They played with me for 10 minutes TOPS and all instantly tried to reach out to me.
tl;dr: The kids are alright. Adults are shit heads.
I cant agree with this post more
I witnessed something similar with my younger brother (this was when he was In fifth grade so bear with me here) and his friends. The teacher assigned for them to build a somewhat accurate spanish mission in Minecraft because their school had gotten some iPads and she needed to assign them something other than a PowerPoint.
Now here’s the thing. Most of these boys, my brother included, have ADD/ADHD. About a week into the project all they had in their shared world was chaos. Somebody filled the place with tnt and lit it up. Holes everywhere. Whenever one would attempt to try and build something (mostly wood huts and not the actual project) it would be destroyed within minutes as the boys began to insult each other heavily and complain that the design was ugly.
I brought my own ipad with me and decided to sit with the boys while they continued their reign of terror. I joined the world and built a hallway out of brick at the very center of this war zone. Immediately one of them tried to destroy it under the impression that “it looks bad”.
“Well, what should I make it out of?”
“Diamond.”
The ten year old mind is a mystery to me…
Anyway, then I showed him some pictures similar to these:
I reasoned that it would be easier to sway this kid toward another pretty block than trying to get him to stick to the materials of the time, so I asked him if he would like to help me replace my brick design with quartz (eh, it’s white).
Bam! One of the ten year old anarchists is dutifully building me a glittering gem hallway for our insanely rich monks.
The other three are off somewhere still yelling at each other and setting off explosives, but we have something built. Much to my surprise the kid asked if he could build the church next because he “wanted to build the most important part”.
Here’s where I learned something important. I don’t have ADD or ADHD but as I said before my brother does. When he gets fixated on something, he’s really gets into it. Once a few minutes had passed and this kid already had four walls up I decided to grid up the entire mission. One gets the church, one gets the farm, etc.
After playing the game with them for an hour, I had a pretty good idea of where each kid should go.
Church kid, I found, was very particular about materials and shape(hence his hangup over the brick). I gave him free reign over the outer walls of the mission and showed him the reference pictures to get him started.
My brother liked the farms most (he was building dirt domes over the cows don’t ask me how I made this connection it just worked, okay), so he was in charge of building pens for the animals.
Another kid was, at first glance, very loud and bossy when it came to decorating (constantly said we were making chairs wrong). Turns out he likes interior design, like putting benches and beds in the little rooms, so his bossiness was just frustration with my brother’s artistic sense I guess.
Another was very good with placing trees and plants around the exterior (I guessed this because he covered the place in a ridiculous amount of trees and I asked him if he would like to know where they are supposed to go). He got to make a vineyard for us and organized how the crops should go.
So how did it turn out?
Actually very nice!!
So what did we learn? Kids actually like to play games and be praised for their creativity and intuition. If I had just told them to stop messing around rather than direct their attention to areas within their interests, they never would have gotten anything done.
After an hour of gaming they:
Mirrored my language; “thank you!”, “which part are you working on?”, “I like this block.”
Realized each other’s strengths; “hey [kid name] can you help me with the roof?” “How do you make the big trees [kid name]?”
Were able to articulate exactly what they did or didn’t like without using force; “that looks good!”, “how about we put it there?”, “I don’t like that block, how about this one?”
On the plus side, since we moved the game file to my device for safekeeping, I now have a cute little souvenir of the time I played Minecraft with four ten year olds.
This is a really long post, but it’s super important. In games like Fortnite where you’ll find lots of kids, it’s important (if you can) to steer them away from toxicity. I can’t tell you how many times I’ve run into kids who talk like toxic adults and the act of just being nice to them completely turns them around.
This isn’t limited to games, by far. When younger kids are exposed to snide, aggressive older people in any capacity their instinctive response is to adapt that behavior to seem cool and adult and avoid being a target.
Maybe you’re not even an asshole and you just play around with your friends by ironically insulting them, but kids don’t really know the difference. They don’t have that context. And they can continue to develop thinking this is just the way you’re supposed to act and that any sensitivity or vulnerability is something to be laughed at.
I experienced this as a 13 year old on 90′s webforums and I didn’t break out of a non-stop snarky rude mode until like 22.
A manual outlining the fundamentals of the local language
A portion of land with a fixer-upper of a keep
The finest hound from the kennels
A large, unidentified, jewel encrusted egg
The captain of the guard as a retainer
A map detailing the location of a mythic treasure
The book of vile darkness
A willow extract that cures headaches
A book of coupons (near expiry)
A great list! I hope you don’t mind my adding ten of my own…
Access to a library where PCs can find a book that will give them a +2 bonus on any one knowledge check should they spend a few hours searching and reading among its tomes (cannot be retried until player has put at least one more rank in that skill)
A painting/statue of a subject of their choice
Access to a restricted area or person (thieves guild fence, head alchemist, the prisons, etc)
10-25% discount on any items in a store
Permission to court/marry a family member without the family taking action against it
Approval to teleport to this (or the NPCs) location at any time, should they need a quick check in or a place to hide. If its a place, the NPC will ensure that the area is stocked with bed rolls, water and basic food, as well as a couple healing items, once a week.
A broken artifact and a rumor of where it can be reforged
A new, trained, animal companion
The friendship, loyalty, and trust of an NPC
A +2 bonus (diplomacy or the like) on any negotiations of rewards to be given from this NPC, or anyone in the NPC’s social network
I’ve got a few of these on my blog as well. I’ve started calling them Community Lists (and I will add that tag to the older lists someday, I promise).
1. The usage of a scrying well, although they’ll need to bring something from the place, or person, they wish to scry on. 2. Passage out of town before they find you. 3. A Community list of non-monetary rewards! 4. A way back into the towns good graces. 5. A hint of what’s happening in the town. What’s, /really/, happening. 6. A reluctant backstab, and a deeper understanding of just how deep the rabbit hole goes. 7. A better understanding of why the “Villain/s” does what they do. And an inkling, that there are other forces at work. 8. Information of rites you can perform at a place of worship for a boon. 9. Information of rites you can perform at a place of worship to prevent a boon. 10. Safe passage into a secure location, but you’re on your own from there friend.
and because 3 was a joke. 11. An answer to a question you didn’t know you wanted to ask.
Back in the early aughts, when many millenials were in high school, before Facebook and Youtube, The Game began. No one knows who started it, but the moment we learned we were playing it, we began to lose. The goal of The Game is to forget you are playing The Game for as long as possible. The rules of The Game are as follows: Everyone is always playing The Game all the time; at school, during breakfast, at night when you are asleep, etc. The Game never ends. The moment you remember that you are playing The Game, you lose and must immediately announce to those around you, “I just lost The Game!” thus making them remember they are also playing The Game and causing them to lose as well. Upon losing, you begin The Game again. Sometimes players could go weeks or months without losing, sometimes only minutes. At the height of The Game’s popularity, it became common to see people at events such as Comic Con or midnight movie premieres, wearing t-shirts proclaiming “You just lost The Game!” Once they were noticed, groans and shouts of “Fuck you!” could be heard for miles. These people thrived on the chaos, taking great pleasure in the cries of their victims. Most people eventually grew bored of The Game, and many began to claim they won by choosing not to care about it anymore. Some rely on a particular XKCD comic strip or Tumblr post to lend a sense of legitimacy to their feeling of victory. They are fools. It is impossible to win The Game. There is only losing. Only a few diehards remain loyal to the rules. The drop in popularity has allowed many to keep from losing The Game for years at a time. The growth of social media has caused a minor resurgence, although without the satisfaction of real time auditory feedback when causing others to lose, The Game will likely fade back into obscurity once again. Someday when we are old and gray, our grandchildren will innocently ask us to play a game of checkers, and we will shriek and shout until the whole nursing home joins us in defeat. Death is the only release from The Game.